DESMA 158
Game Engine
Description: Studio, six hours; outside study, nine hours. Requisites: courses 24, and 101 or 104. Introduction of fundamentals of programming interactive projects in game development software. Focus on familiarizing students with game engines, computer programming concepts, player experience, and other skills that are foundational to making digital games. Lectures, exercises, and class projects teach skills needed to create digital games including custom rules, interactive physics systems, vectors, generative or randomized levels, save data, custom input systems, score-keeping, and sound. P/NP or letter grading.
Units: 0.0
Units: 0.0