DESMA 156
Three-Dimensional Modeling and Motion
Description: Studio, six hours; outside study, nine hours. Requisite: course 101 or 104. Introduction to theories of three-dimensional form, spatial design, and lighting, using three-dimensional visualization and video tools. Tools originally designed for motion to be used to construct form. Use of aspects of time, such as speed and duration, to contemplate form and interaction. Exploration of virtual versus real form. Letter grading.
Units: 0.0
Units: 0.0
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Most Helpful Review
Fall 2019 - This class moves fast, especially in the first three or four weeks. Jennifer does tutorials in class but they're often difficult to follow along because of how quickly she goes. Luckily, she posts detailed step-by-steps on the class website so if you get lost you can always follow the written instructions. All of the assignments and the first project has to be done in Steam VR, and there are a limited number of VR headsets available for use, so make sure to plan accordingly. Jennifer is pretty strict about quality documentation so it's a good idea to follow her guide to a T. She's also a funny and approachable person and often stays after class to help people and answer questions.
Fall 2019 - This class moves fast, especially in the first three or four weeks. Jennifer does tutorials in class but they're often difficult to follow along because of how quickly she goes. Luckily, she posts detailed step-by-steps on the class website so if you get lost you can always follow the written instructions. All of the assignments and the first project has to be done in Steam VR, and there are a limited number of VR headsets available for use, so make sure to plan accordingly. Jennifer is pretty strict about quality documentation so it's a good idea to follow her guide to a T. She's also a funny and approachable person and often stays after class to help people and answer questions.